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WPF Styles and Resources

By Daniel Nguyen
Published in WPF - CSharp
July 24, 2024
2 min read
WPF Styles and Resources

What is a ResourceDictionary in WPF?

In Windows Presentation Foundation (WPF), a ResourceDictionary is a container that holds resources used by WPF applications. These resources can include styles, templates, brushes, and other objects that can be reused throughout an application. By using a ResourceDictionary, developers can manage and organize these resources in a centralized and reusable manner.

1. Centralized Resource Management:

A ResourceDictionary allows you to define resources in one place and reference them throughout your application, promoting reusability and maintainability.

2. Resource Sharing:

Resources defined in a ResourceDictionary can be shared across multiple elements or even multiple applications if the dictionary is made available globally.

3. XAML Integration:

Resource dictionaries are often defined in XAML, making it easy to visually manage resources. They can be defined inline within a XAML file or in separate XAML files for better organization.

4. Dynamic Resource References:

Resources can be referenced dynamically using the DynamicResource markup extension, allowing for changes in the resource values to be automatically updated in the UI.

5. Merged Dictionaries:

Multiple resource dictionaries can be combined using merged dictionaries, enabling the organization of resources into separate files and then combining them into a single dictionary.

<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<SolidColorBrush x:Key="PrimaryBrush" Color="Blue"/>
<Style x:Key="ButtonStyle" TargetType="Button">
<Setter Property="Background" Value="{StaticResource PrimaryBrush}"/>
<Setter Property="Foreground" Value="White"/>
<Setter Property="FontSize" Value="16"/>
</Style>
</ResourceDictionary>
<Window x:Class="WpfApp.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Window.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="Resources.xaml"/>
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Window.Resources>
<Grid>
<Button Style="{StaticResource ButtonStyle}" Content="Click Me" Width="100" Height="50"/>
</Grid>
</Window>

Explain the difference between StaticResource and DynamicResource.

In WPF, StaticResource and DynamicResource are two ways to reference resources from a ResourceDictionary. They differ in how and when the resource values are resolved and applied to UI elements.

StaticResource

  • Resolution Time: StaticResource resolves the resource reference at compile time or load time.
  • Performance: Since the resource is resolved only once when the XAML is loaded, it generally provides better performance.
  • Usage: Best used for resources that do not change during the application's lifetime, such as colors, styles, and templates that remain constant.
<Button Background="{StaticResource PrimaryBrush}" Content="Static Resource"/>

DynamicResource

  • Resolution Time: DynamicResource resolves the resource reference at runtime.
  • Performance: Since the resource can be re-evaluated and updated at runtime, it might have a performance overhead compared to StaticResource.
  • Usage: Ideal for resources that might change during the application's lifetime, such as themes or user settings that can be modified while the application is running.

How can you apply styles to controls in WPF?

In WPF, styles are a powerful way to define a consistent look and feel for your controls. A style is a collection of property setters that apply to controls of a specific type. You can define styles in various scopes such as in a ResourceDictionary, within a Window or UserControl’s resources, or globally at the application level.

Defining and Applying Styles

Styles are usually defined in XAML. A style consists of a TargetType (the control type it applies to) and a collection of Setter elements, each of which sets a property to a specific value.

<Window x:Class="WpfApp.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Window.Resources>
<Style x:Key="ButtonStyle" TargetType="Button">
<Setter Property="Background" Value="Blue"/>
<Setter Property="Foreground" Value="White"/>
<Setter Property="FontSize" Value="16"/>
<Setter Property="Margin" Value="5"/>
</Style>
</Window.Resources>
<Grid>
<Button Style="{StaticResource ButtonStyle}" Content="Click Me"/>
<Button Style="{StaticResource ButtonStyle}" Content="Press Me" HorizontalAlignment="Right"/>
</Grid>
</Window>

Implicit Styles

You can define a style without an x:Key attribute, which makes it an implicit style. Implicit styles are automatically applied to all controls of the specified TargetType within the scope of the resource dictionary.

<Window x:Class="WpfApp.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Window.Resources>
<Style TargetType="Button">
<Setter Property="Background" Value="Blue"/>
<Setter Property="Foreground" Value="White"/>
<Setter Property="FontSize" Value="16"/>
<Setter Property="Margin" Value="5"/>
</Style>
</Window.Resources>
<Grid>
<Button Content="Click Me"/>
<Button Content="Press Me" HorizontalAlignment="Right"/>
</Grid>
</Window>

Style Inheritance

You can base one style on another using the BasedOn property, which allows for style inheritance.

What are triggers in WPF?

In WPF, triggers are a way to change the appearance or behavior of a control based on certain conditions or events. Triggers allow you to define styles, animations, or property changes that get applied dynamically when a specified condition is met. There are several types of triggers in WPF, each suited for different scenarios:

  1. Property Trigger: Changes properties based on the value of another property.

Example: Change Button Background on Mouse Over:

<Window x:Class="WpfApp.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Window.Resources>
<Style TargetType="Button">
<Setter Property="Background" Value="LightGray"/>
<Setter Property="Foreground" Value="Black"/>
<Style.Triggers>
<Trigger Property="IsMouseOver" Value="True">
<Setter Property="Background" Value="Blue"/>
<Setter Property="Foreground" Value="White"/>
</Trigger>
</Style.Triggers>
</Style>
</Window.Resources>
<Grid>
<Button Content="Hover over me"/>
</Grid>
</Window>
  1. Event Trigger: Responds to events, often used to start animations.

Example: Start Animation on Button Click:

<Window x:Class="WpfApp.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Button Content="Click me" Width="100" Height="50">
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Width" To="200" Duration="0:0:1"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Button.Triggers>
</Button>
</Grid>
</Window>
  1. Data Trigger: Changes properties based on the value of a bound data property.

Example: Change TextBlock Foreground Based on Data:

<Window x:Class="WpfApp.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Window.DataContext>
<local:ViewModel/>
</Window.DataContext>
<Grid>
<TextBlock Text="{Binding Status}" FontSize="20">
<TextBlock.Style>
<Style TargetType="TextBlock">
<Style.Triggers>
<DataTrigger Binding="{Binding Status}" Value="Error">
<Setter Property="Foreground" Value="Red"/>
</DataTrigger>
<DataTrigger Binding="{Binding Status}" Value="OK">
<Setter Property="Foreground" Value="Green"/>
</DataTrigger>
</Style.Triggers>
</Style>
</TextBlock.Style>
</TextBlock>
</Grid>
</Window>
  1. MultiTrigger: Combines multiple conditions (property values) that must all be true.

Example: Change Button Style Based on Multiple Properties:

<Window x:Class="WpfApp.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Window.Resources>
<Style TargetType="Button">
<Setter Property="Background" Value="LightGray"/>
<Setter Property="Foreground" Value="Black"/>
<Style.Triggers>
<MultiTrigger>
<MultiTrigger.Conditions>
<Condition Property="IsMouseOver" Value="True"/>
<Condition Property="IsPressed" Value="True"/>
</MultiTrigger.Conditions>
<Setter Property="Background" Value="DarkBlue"/>
<Setter Property="Foreground" Value="White"/>
</MultiTrigger>
</Style.Triggers>
</Style>
</Window.Resources>
<Grid>
<Button Content="Press me"/>
</Grid>
</Window>
  1. MultiDataTrigger: Similar to MultiTrigger but works with data-bound properties.

Example: Change TextBlock Style Based on Multiple Data Conditions:

<Window x:Class="WpfApp.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Window.DataContext>
<local:ViewModel/>
</Window.DataContext>
<Grid>
<TextBlock Text="{Binding Status}" FontSize="20">
<TextBlock.Style>
<Style TargetType="TextBlock">
<Style.Triggers>
<MultiDataTrigger>
<MultiDataTrigger.Conditions>
<Condition Binding="{Binding Status}" Value="Error"/>
<Condition Binding="{Binding IsCritical}" Value="True"/>
</MultiDataTrigger.Conditions>
<Setter Property="Foreground" Value="DarkRed"/>
</MultiDataTrigger>
</Style.Triggers>
</Style>
</TextBlock.Style>
</TextBlock>
</Grid>
</Window>

What are attached properties?

Attached properties in WPF are a special type of dependency property that allows a property to be set on an object that does not directly define that property. They are typically used to enable child elements to inform their parent elements how they should be treated or how they should behave.

Canvas.Left and Canvas.Top

<Canvas>
<Button Content="Button 1" Canvas.Left="50" Canvas.Top="20"/>
<Button Content="Button 2" Canvas.Left="150" Canvas.Top="50"/>
</Canvas>

Defining Custom Attached Properties

Define the Attached Property in a Static Class:

public static class CustomProperties
{
public static readonly DependencyProperty IsHighlightedProperty =
DependencyProperty.RegisterAttached(
"IsHighlighted",
typeof(bool),
typeof(CustomProperties),
new PropertyMetadata(false));
public static bool GetIsHighlighted(UIElement element)
{
return (bool)element.GetValue(IsHighlightedProperty);
}
public static void SetIsHighlighted(UIElement element, bool value)
{
element.SetValue(IsHighlightedProperty, value);
}
}

Use the Custom Attached Property in XAML:

<Window x:Class="WpfApp.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:WpfApp"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Button Content="Highlight Me" local:CustomProperties.IsHighlighted="True"/>
</Grid>
</Window>

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Previous Article
C# Advanced Concepts

Table Of Contents

1
What is a ResourceDictionary in WPF?
2
Explain the difference between StaticResource and DynamicResource.
3
How can you apply styles to controls in WPF?
4
What are triggers in WPF?
5
What are attached properties?

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